Monday, February 11, 2019

Fear in Cranes The Blue Hotel :: Blue Hotel Essays

Fear in Cranes The Blue Hotel   Stephen Cranes The Blue Hotel is, check to Daniel Weiss, an intensive study of idolatry. The story uses a game to show how fear unravels itself. He also discusses inner fears as opposed to fears existing in reality, and the ways that they bring each different about in this swindle story.             Weiss begins by pointing out how Crane used the stereotypical 1890s American westward as his setting. The swedish turnip comes to the Blues Hotel with the assumption that he will witness, if non be involved in, robberies and murders. The swede was already experiencing inner fears about the air jacket and when he was invited to join a friendly card game with Johnnie and the other customers of the Blue Hotel, his fears were heightened. When Scully calmed the Swedes nerves by giving him something to drink, the Swede undergoes a discharge transformation and becomes what he considers to be a Westerner. The drinking, according to Weiss, returns the Swede to his reliable fears, but this time he isnt afraid, he is cannibalistic, devouring his opponents and befitting very aggressive. He began board-whacking and eventually accused Johnnie of cheating. Weiss states that the card game was a benign way for him to work off his aggressions harmlessly. However when Johnnie started cheating, the reality of hatred and gambling set in and the cheating restored the game to the world of outlaws, professional gamblers, and gunmen. After the two fought and the Swede was triumphant, the Swede went on to the local streak where he picked a fight and was killed by a professional gambler. The Swede was experiencing a high on power and liberation when he logical the other men in the bar to drink with him. When he is stabbed, the Swede returns to his earlier disposition as a victim of the West.             Concerning fear in the story, Weiss says that The Blue Hotel deals with paranoid delusions. The Swede moves from wary apprehension to panic and static acceptance of annihilation, to becoming the aggressor and pursuer, then he regresses to existence the pursued once again. He moves through these stages throughout the story and deep down the framework of the game. Weiss writes that in order to avoid being hurt by his pursuer, the Swede transforms himself into the pursuer. By moving from a panicked to a manic state, the Swede masters his feelings of self-esteem, alienation, and death.

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